But at the same time I doubt they really had planned moddability in the first place, even though I do recall them saying at some point they did want to release their toolset. Yeah, in this case, it's a prime example of saving script state in the save games is a big problem for moddability. Początkowo opublikowane przez Xavier:You definitely can do alot more with cheatengine than anything else its easy to mod entire enviroments and models in some games with cheatengine. But i couldnt get any response from any devs to get any sort of permission to upload it so i never did, just uploaded modded saves to start the game with the full nobitsura kage and all weapons & stuff since that doesnt really share any game code. I even went and bothered to make an entire modding kit for shadow warrior that would allow customization of all the weapons and levels and it has all the decompiled scripts working perfectly. I presumed the devs themselves couldnt figure a way to get weapon cheats to work so they abandoned the idea altogether in the dx11 update. (Ex: the pistol being still in the first level because it wasnt imported through a save to the new one?) if you dont/cant understand that dont bother it is confusing as all hell. because the code for the earlier weapons is in the other levels. So if you use the working level cheats in the semi-functional cheat menu its impossible to add weapons to a level or to the character. However due to the way the game is scripted the individual weapons entire code/scripting is transferred and imported through save files throughout the levels. You definitely can do alot more with cheatengine than anything else its easy to mod entire enviroments and models in some games with cheatengine.īut yeah alt tabbing and making cheats isnt as easy as a built in UI cheat menu, its worth noting they DID add in a cheat menu to the first one they even have the UI for it and even a mod menu in the first game. After that, it's off to an actual programming language to do the rest.ĬE is not the end-all be-all of game hacking and cheating and the people who think it is are just ignorant. I'll give you a hint: it's not feasable or practical.ĬE's usefulness in that respect ends once you've found the addresses and pointers you need. Try to implement something like say, an inventory and item editor with a full dynamic GUI entirely in CE for example, and tell me how it goes. Basically, the only people who think that Cheat Engine can do everything and that it is a valid substitute for a dev console or hell, even modding capabilities are the same people who don't actually understand how to use it or its limitations, and just assume "oh well it can do anything!" You can't.Ĭheat Engine is not a valid substitute for real, built-in cheats. WINPACHINKO Allows you to "fix" the Panchinko games so you always win a prizeĭUMPSOUNDS Makes a dbg.Początkowo opublikowane przez Zombie:Cheats can go far beyond simple things like god mode, try and implement some form of enemy spawning feature or something in a similar vein to the Elvis cheat in GTA SA with Cheat Engine. Type it in a third time: makes frame rate and location disapear. Type it in twice: Shows frame rate AND location. SWRES Switches resolution (F5 key does the same thing) SWMAP Reveals FULL map (view with TAB key) SWTRIX Replaces regular rockets with bunny rockets for the rocket weapon (weapon #5) SWSTART Places you back in start position(beggining of level) For example, SWTREK04 will take you to the fourth level of the shareware episode. For the second '*' put in the level to warp to. (0 = shareware, 1 = 1st Registered episode, 2 = 2nd Registered episode, etc.). For the first * put in the episode number. SWTRIKx Warp to level (x=episode y=level SWGHOST Turns on no clipping mode/turns off no clipping mode To activate these cheats type T while playing, then type in the code, then press ENTER
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